Tuesday, 21 September 2010

Parallel Nsight 1.5 RC with Visual Studio 2010 support

I'm excited to see that the Parallel Nsight 1.5 Release Candidate build (v1.5.10257) is now available at the Parallel Nsight support site. The version introduces compatibility with Visual Studio 2010. You can debug, analyse, and profile your applications in Visual Studio 2010 instead of 2008.

Unfortunately, you will still need the Microsoft v9.0 compilers installed in order to compile your CUDA C/C++ code when using Visual Studio 2010. These compilers ship with Visual Studio 2008, and older versions of the Microsoft Windows SDK.

New Features in Parallel Nsight 1.5 RC:

* Support for Microsoft Visual Studio 2010 in all Parallel Nsight components
* Requires the 260.61 driver (available from the support site)
* Bug fixes and stability improvements

CUDA C/C++ Debugger:
* Support for the CUDA 3.2 RC toolkit
* Support for debugging GPUs using the Tesla Compute Cluster (TCC) driver
* Support for >4GB GPUs, such as the Quadro 6000
* CUDA Memory Checker supports Fermi-based GPUs.

Direct3D Shader Debugger:
* Debugging shaders compiled with the DEBUG flag is now supported.

Direct3D Graphics Inspector:
* Support for GeForce GTX 460 GPUs
* Graphics debug sessions start much faster.
* New Direct3D 11 DXGI texture formats are now supported for visualization.
* Textures used in the current draw call's pixel shader are now viewable directly on the HUD.

* Support for GeForce GTX 460 GPUs
* NVIDIA Tools Extension (NVTX) events have been improved with color and payload.
* NVIDIA Tools Extension (NVTX) API calls for naming threads, CUDA contexts and other resources
* GPU-side draw call workloads from OpenGL and Direct3D are now traced.

The full release notes can be found at Parallel Nsight support site.

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